Machine Learning Researcher
Animatica AI•Gdańsk
⭐ Nieznany📄 other
💰 Wynagrodzenie
Widełki nieujawnione
📋 Informacje
LokalizacjaGdańsk
Tryb pracy—
Etat—
DoświadczenieNieznany
Min. lat doświadczenia2+
Typ kontraktuOther
Kategoriait
📝 Opis główny / Wstęp
We are building the next generation of generative AI for 3D animation. At Animatica, we move fast to bridge the gap between cutting-edge AI research and practical tools for creators. We need a Machine Learning Researcher who wants to get their hands dirty advancing state-of-the-art generative models for human motion. You won't just be writing papers; you will be working directly with massive mo-cap datasets and collaborating closely with our ML engineers, animators, and graphics experts to build tech that actually ships.
What you'll do
- Designing and running experiments using models like Transformers, Diffusion, VAEs, and GANs to crack complex tasks like motion prediction, interpolation, style transfer, and trajectory generation.
- Wrangling large-scale motion capture and skeleton-based datasets (like AMASS, Human3.6M, Mixamo) and tackling real-world motion representation challenges using Euler angles, quaternions, and FK/IK.
- Digging into the latest research from top-tier venues (CVPR, SIGGRAPH, NeurIPS, ICLR, ECCV), implementing the best ideas, and adapting them to directly upgrade our core technology.
- Teaming up with our ML engineers to navigate production constraints, and working with the animation and graphics crew to evaluate data and integrate your models into the pipeline.
- Formulating hypotheses, documenting your breakthroughs, and contributing to scientific publications to put Animatica on the map in the global research community.
What we're looking for
- An advanced degree (PhD or Master's) in AI, Computer Graphics, Robotics, Bioinformatics, or a similar field, backed by at least 2 years of real-world research experience in academia or industry.
- A rock-solid theoretical understanding of machine learning, deep learning, and time-series modeling.
- High proficiency in writing code for modern ML libraries, with a heavy preference for PyTorch (though we will definitely talk if you are a TensorFlow or JAX wizard).
- Deep knowledge of how motion actually works under the hood, including local vs. global coordinates and forward/inverse kinematics.
- The ability to design rigorous experiments, analyze the results without bias, and clearly communicate your findings through technical docs and papers.
Nice to have
- Published papers on motion in-betweening, 3D pose estimation, procedural animation, or deep generative models.
- Hands-on experience with 3D character data structures like SMPL models, kinematic parameters, and hierarchical skeletons.
- A background in physics-based animation or biomechanical motion simulation.
- Know-how in creative software like Blender, Maya, or Unity so you can independently test, visualize, and export your ML outputs.
📡 Metadata statystyk
Źródłolinkedin
Slug / IDgdansk-machine-learning-researcher-animatica-ai-dffaec
Opublikowano23 marca 2026
Wygasa—
Pobranie (Ingest)23 marca 2026